﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using UnrealConverterLogic;

namespace Grids
{
    public partial class formGrid : Form
    {
        public formGrid()
        {
            InitializeComponent();
            
            UnrealConverter.AddFormReference(this);
            UnrealConverter.SetGridArrays();

            this.Location = new Point
            (
                UnrealConverter.formMainPosition.X + UnrealConverter.formMainSize.Width,
                UnrealConverter.formMainPosition.Y + UnrealConverter.formMainSize.Height + 10
            );
            this.FormClosed += new FormClosedEventHandler
            (
                delegate(object o, FormClosedEventArgs e)
                {
                    UnrealConverter.bFormGridsOpen = false;
                }
            );
        }

        private void formGrid_Load(object sender, EventArgs e)
        {
            
            
        }
    }
}
